About
A high-precision projectile targeting system that accurately predicts and hits moving targets in Unity.
Perfect for tower defense games, turret systems, and AI characters that need to fire projectiles at moving enemies.
This system uses advanced ballistic calculations to determine the exact launch angle and velocity needed to intercept
moving targets, whether you're launching missiles, arrows, fireballs, grenades, or any other projectile.
Key Features
- Predictive targeting that leads moving targets for accurate hits
- Supports both gravity-based (ballistic) and non-gravity projectiles
- Iterative prediction algorithm for maximum accuracy
- Automatically detects NavMeshAgent, CharacterController, and Rigidbody components
- Works seamlessly with tower defense turrets and AI-controlled units
- Smart component hierarchy search for flexible setup
- Plug-and-play integration with minimal setup required
- Optimized calculations with configurable iteration count
- Handles targets at different heights and velocities
Perfect For
- Tower defense games with automated turrets
- Enemy AI that fires projectiles at the player
- Player-controlled weapons targeting moving enemies
- Boss battles with complex projectile attacks
- Any game requiring accurate projectile prediction